What is wrong with meleerumble?

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That's because nobody is running a client for it. You're welcome to run it yourself, unfortunately I had to stop the client I was running when I moved out of my old lab.

Skilgannon (talk)10:49, 16 November 2013

I find it impossible to run a client for meleerumble, robocode just crushes on attempt to submit results. I have no such problem for roborumble, which continues to happily accept my CPU cycles :)

But someting is broken in meleerumble robocode. Here is the relevant part of the console log for ./meleerumble.sh v1.8.2.0 run

RESULT = mld.Wisdom 1.0 wins, bayen.UbaMicro 1.4 is second.
Fighting battle 2 ... dq.Finity 0.2,jangs.ns51 1.0,simonton.micro.Sprout 1.1.3,baal.nano.N 1.42,ap.Frederick 1.1,amk.jointstrike.JointStrike 0.2,cs.sheldor.Talon 1.1,bvh.mini.Fenrir 0.39,arthord.NanoSatanMelee Beta,fullsail.TimbotNoPrediction 1.0
Can't load 'dq.Finity 0.2' because it is an invalid robot or team.
RESULT = simonton.micro.Sprout 1.1.3 wins, bvh.mini.Fenrir 0.39 is second.
Uploading results ...
OK. Portia vs Improved added to queue in 5ms
Exception in thread "Application Thread" java.lang.ArrayIndexOutOfBoundsException: 2
        at net.sf.robocode.roborumble.netengine.ResultsUpload.uploadResults(ResultsUpload.java:176)    
        at roborumble.RoboRumbleAtHome.main(RoboRumbleAtHome.java:137)

Beaming (talk)16:42, 16 November 2013

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Return to Thread:User talk:Beaming/What is wrong with meleerumble?/reply (3).

Thanks Skilgannon. Above recipe fixed the issue.

But I find it strange, I am quite sure that I was trying to run it from the fresh install.

Beaming (talk)18:20, 16 November 2013

There was an entry in meleerumble without link, Skilgannon repaired that. But to be sure that no old pieces are left behind, cleaning those directories is good practice.

GrubbmGait (talk)12:48, 18 November 2013