What is wrong with meleerumble?

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I find it impossible to run a client for meleerumble, robocode just crushes on attempt to submit results. I have no such problem for roborumble, which continues to happily accept my CPU cycles :)

But someting is broken in meleerumble robocode. Here is the relevant part of the console log for ./meleerumble.sh v1.8.2.0 run

RESULT = mld.Wisdom 1.0 wins, bayen.UbaMicro 1.4 is second.
Fighting battle 2 ... dq.Finity 0.2,jangs.ns51 1.0,simonton.micro.Sprout 1.1.3,baal.nano.N 1.42,ap.Frederick 1.1,amk.jointstrike.JointStrike 0.2,cs.sheldor.Talon 1.1,bvh.mini.Fenrir 0.39,arthord.NanoSatanMelee Beta,fullsail.TimbotNoPrediction 1.0
Can't load 'dq.Finity 0.2' because it is an invalid robot or team.
RESULT = simonton.micro.Sprout 1.1.3 wins, bvh.mini.Fenrir 0.39 is second.
Uploading results ...
OK. Portia vs Improved added to queue in 5ms
Exception in thread "Application Thread" java.lang.ArrayIndexOutOfBoundsException: 2
        at net.sf.robocode.roborumble.netengine.ResultsUpload.uploadResults(ResultsUpload.java:176)    
        at roborumble.RoboRumbleAtHome.main(RoboRumbleAtHome.java:137)

Beaming (talk)16:42, 16 November 2013

I just tried a client and it is working fine, so it seems like a problem with your install. Delete the /robocode/roborumble/files and /robocode/roborumble/temp directories and try again.

Skilgannon (talk)16:53, 16 November 2013

Thanks Skilgannon. Above recipe fixed the issue.

But I find it strange, I am quite sure that I was trying to run it from the fresh install.

Beaming (talk)18:20, 16 November 2013

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