Hard-coded segmentation
Yeah I just modified Skilgannon's kD-Tree to support changing of weights, though I am not using the feature yet. It also seems like you could speed up having two virtual guns (Antisurfer, Antirandom) by using just one tree and using a different weighting for each. Here's something to think about: if a flattening system is using the same data decay as the targeting system trying to hit it, it should get a very good dodging rate. So how do you figure out how much weight they are giving recent results and adapt your weights to match it, and you should dodge almost everything.
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Return to Thread:User talk:MN/Hard-coded segmentation/reply (17).
I believe multiple people have noted that the weight on new vs old data is significantly more important than weights on other predictors.(In a gun) I believe Skilgannon said something along the lines of: I can change the weights by tenfold (except the one on shots fired) and I get very little difference in performance. So if you could match that weight in your flattener, you could (hopefully) get very low hitrates against you.