Hitting Pure Flattened Movement?
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Knowing where they won't be increases your average hitrate over time, by limiting the places they could be. Imagine a targeting system which fires outside of their MEA vs one that always fires in the MEA.
Oh for sure. My most sophisticated attempts at fancy Anti-Surfer guns were along these lines - assume they will go to the safest reachable point on all of the waves in the air at fire time, using precise prediction to figure out reachable points, then restrict my choice of firing angles to the range of remaining reachable points.
What I really want is a mask to apply to the whole range of firing angles, deduced from the probability of all possible enemy movements as they surf the waves in the air. I tried a very (very!) crude version of this once in Dookious.