3.1.3DC vs 3.1.3

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But then each tree should be specifically tuned against a specific kind of gun. Then each tree outputs a spike at a different GF, which shouldn't be a problem since you can dodge many GFs at once.

But generating dimensions at random to mimic DrussGT 100 buffers is another matter entirely. A combination of dimensions which don't relate to any gun is supposed to hurt classification. Although I can't prove it either.

MN (talk)01:33, 17 January 2014

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Return to Thread:Talk:DrussGT/Version History/3.1.3DC vs 3.1.3/reply (22).

No proofs and only conjectures, but convincing enough.

I´ll try using multiple classifications generated at random in my next version and see what happens.

MN (talk)13:46, 17 January 2014