3.1.3DC vs 3.1.3
← Thread:Talk:DrussGT/Version History/3.1.3DC vs 3.1.3/reply (21)
But then each tree should be specifically tuned against a specific kind of gun. Then each tree outputs a spike at a different GF, which shouldn't be a problem since you can dodge many GFs at once.
But generating dimensions at random to mimic DrussGT 100 buffers is another matter entirely. A combination of dimensions which don't relate to any gun is supposed to hurt classification. Although I can't prove it either.
I'd tend to expect that when the "correct" parameters of the model (i.e. weightings of dimensions) are have more uncertainty than is in the resulting prediction of any one model, the consensus among a diverse set of models is less likely to be completely wrong than any one model. Or to put it another way, perhaps there there is no single well-tuned tree that fits all opponents of a large-ish category (i.e. "specific kind of gun") well enough to outperform a consensus of different models, and while there may exist well-tuned trees for smaller categories of opponents, the battles might not be long enough to reliably detect which would be the best category. That's all just conjecture of course though.
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