Rumble Client
Things often brought up in rumble client discrepancy cases are which OS is in use, and what exact version of Java is in use.
Also, other possible relevant factors are:
- If CPU frequency scaling is enabled, as it is by default on most newer machines (this can cause problems for robocode's CPU time limiting being fair)
- If the system in question has high memory usage such that it goes into swap space.
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FWIW I don't think anybody's measured the effect of dynamic clock speed on skipped turns, only speculated that it should have an effect. For all I know, the timings coming from Java on modern CPUs could have so much variance that the dynamic clock speed doesn't increase the number of skipped turns that much.
Here I run a single client with blank config for a while so it calculates CPU speed alone, before dynamic clock kicks in. Then I copy config to all clients and run them in parallel.
The effect is they assume a worst case in CPU speed and skipped turns occurs less often than it should. Which I think is better than occurring more often than it should.