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The problem I have with this idea, is that the Robocode engine's control over CPU time is far too approximate for that task.

The nature of such a league is to encourage people to push the limit of the alotted CPU time, however one can expect the calibration of CPU time to be off by wide margins between different computers, or even different runs on the same computer.

If one wants to have a league where the CPU time is a primary design constraint for bots, we need an engine with more precise management of this, such as by using Java bytecode instrumentation to assign fixed costs to different Java bytecode instructions... but that... that gets very complicated to implement.

Rednaxela (talk)18:49, 20 March 2014

I agree that would be the best way, and also very expensive to implement. If the VM itself tracked it, that would be another story, but as far as I know, it doesn't.

Chase17:14, 23 March 2014

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