Smart bots competition

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I personally was aiming to a better movement algorithm. I.e. one can do better than 1 or 2 wave surfing. That would be super critical in melee, where you can track/react/predict more than just the closest bot.

Idea of enemy simulator is also attractive. I personally do not like clustering algorithms, I would rather prefer emulate and distill a subset of physically possible and optimal tracks for a current situation.

A clustering algorithm probably would seize to work once you apply it in melee, since you have to account for a neighboring bot subset as an input.I would think this would drastically increase the problem dimensions.

Displacement vectors of Voidious would be the closest to real emulation but it is still just an approximation.

Beaming (talk)18:23, 13 October 2014

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