Head on gun in melee
← Thread:User talk:Beaming/Head on gun in melee/reply (7)
I am shocked. Am I right to observe that there is no bullet/wave dodging in melee code? I.e., the bullet avoidance is all in the randomized motion.
Does it mean that I over think the problem, and should stop wasting CPU on bullet tracks predictors? This is somewhat depressing, but I've seen HawkOnFire as surviver of a melee, so it should not be such a surprise.
Both Neuromancer and DemonicRage use some kind of bullet prediction - Neuromancer full waves, while I believe DemonicRage just predicts a few simple kinds of targeting. Diamond is the outlier among the top 3 for using a simple minimum risk movement that does not use waves.
Correct, no melee bullet dodging at all for Diamond. Up to you whether to believe it is a waste of effort to pursue it. :-) Clearly Skilgannon doesn't think it's a waste and he's at #1. Portia also dodges simple targeters, tho I don't believe his dodging learns at all.
I am still skeptical that any effective bullet dodging is possible in Melee. I just think the data is too noisy while wave surfing thrives on precision. So I still personally suspect that Neuromancer and DemonicRage are successful largely due to the minimum risk and unpredictable aspects of their movements. It's not like Neuromancer is that far ahead - nothing like when surfing showed up in 1v1.
Skilgannon and Justin are both super smart dudes that have surely done plenty of testing, but it's a hard thing to prove is doing what you think it's doing. I do think that melee surfing HOT or even Linear Targeting certainly seems possible. IIRC Portia had some impressive results vs a field of HawkOnFires.
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