Thanks for opening the code
← Thread:User talk:Skilgannon/Thanks for opening the code/reply (2)
Although maybe I misunderstood you, the following are where it is used: movement challenges: Movement Challenge and Movement Challenge 2K6, targeting challenges: Targeting Challenge, Targeting Challenge 2K6 and Targeting Challenge 2K7.
You run the battles yourself using something like RoboResearch, which puts out the results in a wiki-friendly format.
Also Targeting Challenge RM, which I think is the most useful one.
And also RoboRunner / RoboJogger has some advantages over RoboResearch, the main one being a big speed increase because it doesn't restart the JVM after every match.
Yes, you understood me right. I've seen the pages about those challenges in the wiki, but since I jump the train to late, I missed the discussion of their purpose. Which, I am guessing, are to tune guns and movements separately. But on those pages, I've seen long tables with ranking, so I thought they were created by some sort of a statistics bot, like we have with rumble now.
Also, I am big fan of RoboRunner. I just need to find a proper subset of bots to correlate its results with the full rumble. I sometimes see an improvement vs. my local subset and a drop in a rumble.
Oh, right, I remember seeing that you used RoboRunner, which made me happy. :-)
The targeting challenges I consider pretty useful and a good predictor of rumble performance. The movement challenges, less so. My most useful Robocode testing was usually against large test beds constructed with BedMaker. I updated it in July to work with LiteRumble, if you want to give it a try.
You do not have permission to edit this page, for the following reasons:
You can view and copy the source of this page.
Return to Thread:User talk:Skilgannon/Thanks for opening the code/reply (6).
The one movement challenge which I found was a good indicator of rumble performance was the MC2K7, since there you have a gun (everybody has the same gun), and your opponent moves, so you have the same incentives to improve as in the actual rumble.