entering

Jump to navigation Jump to search

You do not have permission to edit this page, for the following reasons:

  • The action you have requested is limited to users in the group: Users.
  • You must confirm your email address before editing pages. Please set and validate your email address through your user preferences.

You can view and copy the source of this page.

Return to Thread:Talk:RoboRumble/Enter The Competition/entering/reply (41).

The 2 segments which differ most between different opponents are the real/virtual wave segment and the data decay (time) segment. These are the 2 usually separated between "general purpose" and "anti-surfer" sets of segments.

Note that using many different targeting strategies for different situations may slow down learning speed (time wasted auto-tuning the gun for the optimal strategy). Because of this, most top bots use only 1 or 2 guns.

MN (talk)22:30, 5 December 2016

I don't create a new gun and start it from the beginning. I test the segments alone and when they hit I multiply it with a default. So it keeps learning and uses the same kd-tree all the time. Also according to my results it increases learning.

This is the code of Tuning:(There are more code for intersection but the most simple one is this)

           if (Tools.getDistance(currentX, currentY, myXD, myYD) < 72) {
               AntiBotTuner.movementScores[index] *= 1.1;
           }

Usage of weights:

double diff = Math.abs(p1[index] - p2[index]) * dsekercioglu.AntiBotTuner.movementScores[i];

In the future versions I will also use an Anti-Surfer Gun.

Dsekercioglu (talk)15:26, 6 December 2016