View source for Talk:SuperRamFire
- [View source↑]
- [History↑]
Contents
Thread title | Replies | Last modified |
---|---|---|
Bullet Damage Calculation | 1 | 16:48, 25 August 2017 |
You do not have permission to edit this page, for the following reasons:
You can view and copy the source of this page.
Return to Thread:Talk:SuperRamFire/Bullet Damage Calculation.
4 * BULLET_POWER is quite reasonable. Bullets hits are rare. A bot usually spends more energy firing to the enemy then by hits taken. Thus there is an extra reward/punishment multiplier when a bot get hit. If we remove this term from the equation than bullets with BULLET_POWER <= 1 would do no damage at all. Which would be strange.
The real question why there is 2 * max(0, BULLET_POWER - 1) term. It gives an extra bonus to a high energy bullet. I guess it is the original authors way to reward slow moving (high energy) bullets which have less chance to hit a target. Why the reward is not continuous function of the BULLET_POWER is beyond me.