Pre-surfing enemy waves
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Ok, flattener doing flattener things... not quite sure how to solve it without losing points, still testing.
I'm tracking enemy heats, but didn't implement gun heat waves yet. However, if there is no waves in air, I fire a HOT wave every tick to make me get to a better position using existing danger evaluation code. It works surprisingly well against Rammers though ;)
Yeah, I thought of something like that, so I used some stupid fallback movement. What I thought was, instead of using a simple fallback movement, to test all three surfing options and pick the one that puts me in a better position to surf a wave fired X ticks later, where X is the no. of ticks 'til the enemy's gun is cool. The thing is that I don't know where the wave will be fired from. I would have to estimate it, and maybe I would have to estimate it after every tick. My robot is probably slow enough already. Additionally, I thought it was not worth it. Good to know it may work against rammers. My fallback movement oftenly puts me in a bad position.