1.10

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As far as I understood, shrapnel surfing is about simulating virtual bullets and moving away from them by using anti gravity. I tried something like this in earlier versions, but I couldn't make it work that well. Next, I used pure minimum risk movement which worked well. Currently, it is a mix of both positional and wave evaluation.

Thank you, good to know about that time attribute :)

Cb (talk)21:46, 2 October 2017

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Return to Thread:Talk:Firestarter/Version History/1.10/reply (6).

There are lots of possible styles of minimum risk movement. I think Diamond detects a new minimum risk point every tick. HOF detects a new point once he reaches the previously detected point. So the frequency of detecting a new destination makes a difference and it can greatly affect your bot's behaviour. What Firestarter did before recent updates was calculating the minimum bullet flight time from enemy guns and updating his destination in that frequency. It is imprecise but it usually tricked all simple targeting systems quite well.

Cb (talk)11:04, 3 October 2017

Well, that trick sounds awesome! Never thought that something imprecise could work so well in melee ;) Maybe melee is a really different battle field from 1v1, where everyone can only have imprecise information. Then even some guess works pretty well.

Xor (talk)11:12, 3 October 2017