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Thread title | Replies | Last modified |
---|---|---|
Doing better against simple targeters | 16 | 03:30, 7 October 2017 |
Gradient Descent | 2 | 10:12, 8 August 2017 |
I'm trying to make my bot better against Wave Surfing Challenge bots and I tuned the movement for a very long time but I can't get more than %90 C against C and %93 against B. Does everybody have this problem when making a new bot or It's me the problem?
My avg against C is like 85% or so. I have never extensively tuned against 2K6, so I didn't expected it to be good, but I always had bad results against GrubbmGrb VG in 2K7, so I suspected it would do bad.
At the same time it shows it is perfectly possible to get a reasonable movement even without doing well against those bots (you can certainly hit top 30 at least with that), but I would recommend not doing so. Now I'm trying hard to do better against those bots without losing all the points my movement earned me and the experience is justing frustrating.
AFAIK, you can crush LT/CT guns by moving closer that there’s only one wave in the air. Then some form of fire situation design will also give you some chance to generate Stop&Go movement and the alike, that works even against top guns.
Can you run your bot against those three when you have time? Just for the sake of my curiosity :P
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Return to Thread:Talk:Movement/Doing better against simple targeters/reply (4).
- That is probably because bots using "Fast Targeting" also use some non-learning movement.
But since simple guns are pretry predictable, you can always crush them by preloading gfs.
Wow, it seem that SimpleBot is performing way better —
| SimpleBot 0.024c.c.mc || Author || Type || 99.42 || 95.18 || 94.67 || 96.42 || 100.0 seasons
Where the biggest difference is the lack of precise intersection, and the use of 1 / (1 + abs(x)) as danger function.
Also, SimpleBot is examing stationary danger in both waves.
Can't we use gradient descent for movement in melee? Every bot would have a function(Gaussian), bullets would have a 1d gaussian function. Then we would get the 2D derivative and move that way.
It's an interesting idea. I am not sure if you mean it this way, but I think it would work almost the same way as Anti-Gravity_Movement?
Yes, they are very similar. One of the only differences is momentum.