Varying NUMBATTLES of RoborumbleAtHome?
← Thread:Talk:LiteRumble/Varying NUMBATTLES of RoborumbleAtHome?/reply (5)
I was running 8 clients, that was probably causing it. Particularly melee clients cause a huge number of uploads for the amount of processing time required by the client.
I'll save my clients for when there are less others running =)
I've been experiencing constant "queue full" messages in the past 2 hours in MeleeRumble, with 3 melee clients + 3 rumble clients. This should really be happening this often?
I noticed that every time the queue is paused for batch tasks, not until I pause the clients for a few minus, did the massive queue full messages stop.
That may because when the queue size is near max size, the capacity of handling high concurrency decreases dramatically, although the average processing power doesn't decrease at all.
Use a separate queue when it is paused may help, imo.
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Return to Thread:Talk:LiteRumble/Varying NUMBATTLES of RoborumbleAtHome?/reply (8).
that sounds true — I've been noticing that some pairing is taking significant amount of time to process, e.g. 200ms to 500ms. that significant delay may decrease the processing power significantly.
And the setting of BATTLESPERBOT may be another reason to cause massive random battles. I've been setting that to ~5000, but I'm not sure whether all of my clients are updated.
Btw, it seems that RoboRumbleAtHome is very lazy in downloading new bots, I often have to restart them myself, or they will continue run pointless random battles (which slows the server down significantly) or battling old versions for hours.