WaveSurfing rethink

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Long time ago I have thought about polluting the stats of the opponent, but at that time I couldn't think any further than using the BulletHitBullet for such thing. Specifically going to the place where you would have been hit seemed cool. That idea was soon overtaken by BulletShielding and a bit later by BulletShadows. I think that the major part of new development will be in the movement. Targeting has so much more info than movement, that I don't see any groundbreaking things there. Maybe not automatically shooting when your gun is cool but to wait for a better moment, using tricks to 'hide' shots into other events, but maybe something is waiting around the corner.

For movement a lot more ground is open and I do have some ideas there, especially screwing up the stats of the opponent, but frankly I have no clue how I could implement them. Do note that a lot of better bots are very similar in their handling of gundata, maybe not in implementation, but surely for how they interpret data and act on it. For now I'll concentrate on a flattener, necessary for the GigaRumble, and a second attempt on BulletShadows. The first attempt already failed before I starting shadowing . . .

GrubbmGait (talk)22:10, 15 October 2017

Yes, although I don’t know exactly why BulletShadow works, some guess may be that we are polluting their data ;) For slow learning guns, doing so makes them even more predictable — and for fast decaying guns, they just decays the relevant data for shadowed locations;)

Xor (talk)03:47, 16 October 2017

Amazing part about polluting that it makes the top bot vulnerable. If you look at MoxieBot it performs better against the top bots (relative to its APS neighbors). Unfortunately, MoxieBot has a bug which does not let it shine in the current rumble.

I recall I once made a mistake of counting virtual bullets as successful hits without looking at bullet hit bullet events. Bullet shielders just exterminated my bot. Since I was shooting at the most probable GF but it was protected by the shield.

Beaming (talk)17:52, 16 October 2017

I am always shooting at the most probable GF, I just know how to bend the trajectory just enough to hit what I want (saw it in a movie with A. Jolie)

GrubbmGait (talk)19:14, 16 October 2017
)

But is your most probable GF precise enough? I.e. if the bin width is high you might miss the shield. Do I take your joke too seriously? :)

Beaming (talk)19:55, 16 October 2017

You don't know about TurnBulletLeft/Right ? Can only be used when you have a Bullet object though, and it has a very low turningrate.

Shielders I rip apart, as they expect dead-headon, Shadowers are much more difficult, as the shadow will not always be where they go to.

GrubbmGait (talk)01:19, 17 October 2017

Where is TurnBulletLeft/Right? =)

Xor (talk)01:44, 17 October 2017

It is a hidden gem deep inside of robocode API. You can use it only once per shot. Unfortunately, robocode, in the spirit of ancient masters of Kung fu, shows it up only to people who do robocoding more than 10 years :)

Beaming (talk)03:43, 17 October 2017
 
 
 
 

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