0.014c
Fragment of a discussion from Talk:ScalarBot/Version History
← Thread:Talk:ScalarBot/Version History/0.014c/reply (4)
Jump to navigation
Jump to search
← Thread:Talk:ScalarBot/Version History/0.014c/reply (4)
You do not have permission to edit this page, for the following reasons:
You can view and copy the source of this page.
Return to Thread:Talk:ScalarBot/Version History/0.014c/reply (4).
Just found why I'm skipping turns so bad —
if (Math.random() < 0.01) { ArrayList<Object> list = new ArrayList<>(); for (int i = 0; i < 10000000; ++i) { list.add(new Object()); } }
I forgot to comment this out.
Anyway, I think I'm still skipping turns badly when I run two clients together, as a newer version which is theoretically the same as previous version performs much worse.
I can never run more than one battle (1v1) at a time without skipping turns, because the computer I have at the moment is not well suited for this. Never even tried Melee. Maybe you should check if two Neuromancer battles would cause skipped turns and, if not, then specifically worry about ScalarBot.