0.014c
← Thread:Talk:ScalarBot/Version History/0.014c/reply (4)
That was my main issue when going from rumble to melee. I basically destroyed all my code beautifulness because of those constant optimizations, but they really showed necessary, it became evident that my code was really slow when I released Medina, and it actually helped a bit on 1v1 too as some optimizations were not that bad and actually gave me more room to work on Knight.
Just found why I'm skipping turns so bad —
if (Math.random() < 0.01) { ArrayList<Object> list = new ArrayList<>(); for (int i = 0; i < 10000000; ++i) { list.add(new Object()); } }
I forgot to comment this out.
Anyway, I think I'm still skipping turns badly when I run two clients together, as a newer version which is theoretically the same as previous version performs much worse.
You do not have permission to edit this page, for the following reasons:
You can view and copy the source of this page.
Return to Thread:Talk:ScalarBot/Version History/0.014c/reply (6).