Release of 9.0

Jump to navigation Jump to search

Release of 9.0

I just released XanderCat version 9.0. It's not quite complete yet, but I couldn't stand it anymore. I had to drop it in the rumble to see where it's at. It's based on my heavily revised Xander framework. It's missing some features the previous version had, but it also adds some features (such as bullet shadows). Note that I decided to make a slight change to my package naming. My robots for the foreseeable future will now reside under "xander.cat" instead of "xandercat".

Skotty00:20, 10 September 2011

You do not have permission to edit this page, for the following reasons:

  • The action you have requested is limited to users in the group: Users.
  • You must confirm your email address before editing pages. Please set and validate your email address through your user preferences.

You can view and copy the source of this page.

Return to Thread:Talk:XanderCat/Release of 9.0/reply.

I was here before you started, I just hadn't released any of my advanced (and unfinished) prototypes.

Chase-san19:45, 14 September 2011
 

I ran a test, and to my surprise, my guess factor gun works as well as my circular gun and linear gun against circular and linear drivers. I've therefore reluctantly removed the gun array I was using, which included my linear and circular guns in addition to my main guess factor gun. Reluctantly, because I put so much work into developing those algorithms when I first started Robocode, so I hate to sideline them. But they are no longer providing any advantage, and at times are a little problematic. So away they go. However, my linear gun is still used against ramming robots for the time being, so they are not gone entirely.

Skotty23:53, 11 September 2011

Nene is pretty good at dodging close range linear targeting.

Chase-san19:48, 14 September 2011