Wave Danger
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LifeNext was too old, I couldn't recall what's intended exactly. However, it's known that LifeNext has a lot of bugs ;) In my test bed, it even performs worse against Scalar which yet has no knn. Anyway, thanks for reporting the bug, I will do some investigation later.
The virtually wide/split dangerous area is just per debug graphics limit — you can't paint too much due to robocode graphics performance. It's actually not really affecting anything.
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