Slow Debug Graphics
← Thread:Talk:Robocode/Graphical Debugging/Slow Debug Graphics/reply
You do not have permission to edit this page, for the following reasons:
You can view and copy the source of this page.
Return to Thread:Talk:Robocode/Graphical Debugging/Slow Debug Graphics/reply.
Mine is setup for speed version and I tried single, double and triple buffering and I am pretty sure that my machine is not the slowest one(3.1 Ghz CPU but yours is probably a lot faster). It is probably because of the text they are rendering.
I have a really poor machine and they still run smoothly here. Things get laggy only when in melee.
- Thanks for the response, I generally have NetBeans running when I am testing my robots but I just tried it without NetBeans and it is still running with about 5 FPS.
- One thing I have noticed is that low FPS only happens when a bot is rendering text. In any case, can you send me your rendering options?
- Maybe just our understanding of "running smoothly" is different.=)
By smooth I mean it's at least 30 fps (or 60 fps at best). Actually those bot gets 22 fps, but still smooth enough comparing to 5 fps.
I used to notice FPS drop when text are drawn, but recently that's no longer noticeable.
note that I run robocode with these JVM parameters:
-Dsun.java2d.opengl=true -Dapple.awt.graphics.UseQuartz=true -Dapple.laf.useScreenMenuBar=true -Dcom.apple.mrj.application.apple.menu.about.name="My Robocode"
That's really cool actually. Please keep sharing your progress on this, and you if give up on it share what you got with us, maybe we can get our hands dirty too. :)