Reason behind using Manhattan distance
← Thread:Talk:DrussGT/Understanding DrussGT/Reason behind using Manhattan distance/reply
That was quite a while ago :-) But I know I tested a lot of different distance functions, including exotic things like multiplicative and log-based, and Manhattan worked best. I'm fairly sure I used Euclidean with a sqrt on the squared distance.
Having a gun that is different from what people expect is helpful, since the tuning they do doesn't affect you as much. This is my guess why Manhattan worked best for me
being different sounds reasonable, since there are plenty of vcs surfers (and vcs is more like euclidean than manhattan imho. btw i’m curious about what log-based distance function is ;)
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