Bullet Shielding

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Aren't Bullet Shielders supposed to be working against any deterministic strategy? IIRC what I do is to fire with some kind of random deviation when WhiteFang gets shielded more than 50% of the time.
Does doing correctly include not firing angles that do not hit? =)
Dsekercioglu (talk)10:50, 24 March 2019

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Return to Thread:Talk:Basilisk/Bullet Shielding/reply (3).

Does this mean you are including enemy bullets in your firing algorithm to eliminate angles?
Removing the shielded bullets might actually be a smart idea in AS Targeting.
Dsekercioglu (talk)10:58, 25 March 2019

Not yet, but this sounds a good idea. Anyway I don’t think this will improve anything actually, since you don’t have precise information.

What I mean in statistically best is when you take precisely how robocode physics works into account, e.g. precise intersection and don’t use bins.

Xor (talk)11:13, 26 March 2019