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Thread title | Replies | Last modified |
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Common Targeting Methods in NanoRumble | 12 | 20:42, 7 April 2019 |
Hi, I was wondering how many bots in the NanoRumble use linear or HOT targeting. I don't think SquirmyToad has enough space to have a multimode movement, so if most robots use HOT and linear targeting, I may use stop and go. Else, if most robots use pattern matching, I'll keep the random movement. Thanks!
HOT and linear targeting is very common among nano bots. Only a few (top) nano bots use pattern matching. If you can accept getting beaten by them, use stop and go.
I do not write nano bots but what I would suggest is to add a random factor to the direction of stop'n go after a loss(???) so you will have more consistent score against linear and head-on targeting bots while keeping pattern-matching on check.
I'll see if I have space =) Do you think I should do the random factor after it dies too much or gets hit too much by bullets? I saw BlackWidow changes after two deaths. Thanks!
It is better if you do it with deaths as it is easier to keep track of. Also, the number of bullets is a little inconsistent as it depends on how well the enemy dodges your shots.
Oh! I just had an idea for a melee robot. It would use fluid movement and stop and go, since most melee bots use HOT, linear, or circular targeting! I think I'll make a nanobot with the stop and go, and then expand it into a micro melee robot.
I think my robot will add the random factor after 3 deaths. I may need to add some energy management to stop it from disabling itself and losing rounds. Thanks!
You can always use RoboRunner or RoboJogger to fine tune those parameters. I have no idea about melee strategies though, the best I could get is 127th place which I am sure WhiteFang which is a 1v1 only robot would easily pass.
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