Stop and Go
Hmm, I tried moving around with the movement lateral angle set to 0.3, 0.4, and 0.45, but it didn't seem to do any good. However, I did notice that every so often, Basilisk didn't move when a bullet was fired. I think I will tackle that problem when I have more time this weekend =) Also, it seems my robot gets rammed a lot more often then Cotillion and EpeeistMicro. Against Dalek, approximately every 10 rounds Dalek runs into him, but Cotillion and EpeeistMicro never seem to have this problem. Maybe I'll add some anti ramming code later =) Thanks for the help!
The code seems identical but I have noticed some randomized direction change in Basilisk. It might also be that it gets activated when it's not supposed to.
Sounds like some bugs or missing factors in the enemy energy tracking.
I don't think so, it both counts hit bullets and energy gains in the bot. Maybe try printing different movement modes on the console to see if they are being switched abnormally?
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Return to Thread:Talk:Basilisk/Stop and Go/reply (8).
As long as you are checking if delta energy is between 0.1 and 3.0 there shouldn’t be any problems. I think that your current system of upgrading enemy energy is working but I’m not sure.
Currently I am just checking if the energy drop is greater than 0.1. I'll add a 3.0 segment later to fix that up. By the way, congratulations on Partial getting #23! The race is neck to neck =)
- Oops, you might want to use 0.099 < e < 3.01. Sometimes energy 3.0 and 0.1 won’t be detected.
- Partial is using Simonton’s PM Gun so there is a lot to improve. You might have noticed its low Pwin. I am prettt sure Basilisk will enter top 20 when the bug is fixed though.