Stop and Go
Sounds like some bugs or missing factors in the enemy energy tracking.
I don't think so, it both counts hit bullets and energy gains in the bot. Maybe try printing different movement modes on the console to see if they are being switched abnormally?
You do not have permission to edit this page, for the following reasons:
You can view and copy the source of this page.
Return to Thread:Talk:Basilisk/Stop and Go/reply (8).
As long as you are checking if delta energy is between 0.1 and 3.0 there shouldn’t be any problems. I think that your current system of upgrading enemy energy is working but I’m not sure.
Currently I am just checking if the energy drop is greater than 0.1. I'll add a 3.0 segment later to fix that up. By the way, congratulations on Partial getting #23! The race is neck to neck =)
- Oops, you might want to use 0.099 < e < 3.01. Sometimes energy 3.0 and 0.1 won’t be detected.
- Partial is using Simonton’s PM Gun so there is a lot to improve. You might have noticed its low Pwin. I am prettt sure Basilisk will enter top 20 when the bug is fixed though.