Stop and Go
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Maybe I should move the stop and go into the onScannedRobot event instead of its current goTo void. Currently I am using prevEnergy > enemyEnergy, with enemyEnergy being called every tick and prevEnergy being called right after moving. If I move it into the onScannedRobot event, and use prevEnergy > e.getEnergy(), do you think that would fix some of its problems? Thanks!
As long as you are checking if delta energy is between 0.1 and 3.0 there shouldn’t be any problems. I think that your current system of upgrading enemy energy is working but I’m not sure.
Dsekercioglu (talk)
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Return to Thread:Talk:Basilisk/Stop and Go/reply (10).
- Oops, you might want to use 0.099 < e < 3.01. Sometimes energy 3.0 and 0.1 won’t be detected.
- Partial is using Simonton’s PM Gun so there is a lot to improve. You might have noticed its low Pwin. I am prettt sure Basilisk will enter top 20 when the bug is fixed though.
Dsekercioglu (talk)