Stop and Go
Maybe I should move the stop and go into the onScannedRobot event instead of its current goTo void. Currently I am using prevEnergy > enemyEnergy, with enemyEnergy being called every tick and prevEnergy being called right after moving. If I move it into the onScannedRobot event, and use prevEnergy > e.getEnergy(), do you think that would fix some of its problems? Thanks!
As long as you are checking if delta energy is between 0.1 and 3.0 there shouldn’t be any problems. I think that your current system of upgrading enemy energy is working but I’m not sure.
Currently I am just checking if the energy drop is greater than 0.1. I'll add a 3.0 segment later to fix that up. By the way, congratulations on Partial getting #23! The race is neck to neck =)
You do not have permission to edit this page, for the following reasons:
You can view and copy the source of this page.
Return to Thread:Talk:Basilisk/Stop and Go/reply (11).