Bullet Shielding

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Return to Thread:Talk:Basilisk/Bullet Shielding/reply (9).

Short answer: yes, but you'd have to do it on purpose to make a bot-sized shadow. Bullets are just a short line segment, so you can optimize for maximum shadow size with that in mind. If the bullet is very close to an opponent when they fire, the shadow that is will cast will generally be larger. The more distance between the bullet's intersection with the enemy's wave and you, the larger the shadow grows. Also, if the bullet is perpendicular (not pointing directly at them) the shadow will be larger because it has more surface area relative to the wave. If you watch a bot that tracks bullet shadows long enough with debug graphics turned on, you'll start to notice all that.

Enamel 32 (talk)01:50, 19 April 2019

Awesome! I'm going to try to create a robot that uses active bullet shadowing, kind of like MoxieBot. Thanks for the help!

Slugzilla (talk)21:16, 19 April 2019
 
When you are bullet shielding, you cannot cover the whole bot width. You don't have enough time to move to get the perfect angle so your actual goal is to predict(no learning is used generally) where the enemy fires. :When using bullet shadows what you do is: "My bullet was here, if there were any other bullets in this zone they would have collided. Therefore, the opponent didn't fire here.
In conclusion, bullet shadows guarantee that you won't be hit in that area while bullet shielders aim to predict where the opponent fires at.
Dsekercioglu (talk)08:53, 19 April 2019

It seems that bullet shadows are used for information purposes rather than a defensive technique. However, if you are firing to create large bullet shadows rather than hit the enemy, could the bullet shadow be wide enough to hide in? Thanks!

Slugzilla (talk)21:19, 19 April 2019