Bullet Shielding

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Hi, semi-random question. I saw David Alves' video on the evolution of robocode strategy and I watched the part about the bullet shadowing. While bullet shielding can be beaten with a random factor or precise intersection, do bullet shadows create a safe zone that cannot be hit by any bullets, even with a random factor, provided the shadow is large enough?

Slugzilla (talk)01:01, 19 April 2019

Short answer: yes, but you'd have to do it on purpose to make a bot-sized shadow. Bullets are just a short line segment, so you can optimize for maximum shadow size with that in mind. If the bullet is very close to an opponent when they fire, the shadow that is will cast will generally be larger. The more distance between the bullet's intersection with the enemy's wave and you, the larger the shadow grows. Also, if the bullet is perpendicular (not pointing directly at them) the shadow will be larger because it has more surface area relative to the wave. If you watch a bot that tracks bullet shadows long enough with debug graphics turned on, you'll start to notice all that.

Enamel 32 (talk)01:50, 19 April 2019

Awesome! I'm going to try to create a robot that uses active bullet shadowing, kind of like MoxieBot. Thanks for the help!

Slugzilla (talk)21:16, 19 April 2019
 

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Return to Thread:Talk:Basilisk/Bullet Shielding/reply (11).

It seems that bullet shadows are used for information purposes rather than a defensive technique. However, if you are firing to create large bullet shadows rather than hit the enemy, could the bullet shadow be wide enough to hide in? Thanks!

Slugzilla (talk)21:19, 19 April 2019