Simple Bullet Shadowing Surfer

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Let's say we have wave1(distanceTraveled 300) and wave2(distanceTraveled 100).
I shoot a bullet and it is calculated that it will intersect with wave2 at the x point so I set the danger to 0.
The bullet collides with the bullet that is on wave1 and the spot on wave2 isn't safe anymore.
Dsekercioglu (talk)09:19, 19 May 2019

Okay, I think I get it. Would the formula be

 PositionDanger = bulletPassedWave == true ? 0 : normalDanger

And if you are surfing multiple waves, you can estimate the chance that the wave2 will have a shadow by calculating in the percent chance the bullet will collide and add that to your calculations. Of course, once wave1 breaks, you can know for sure whether the position is 100% safe or not.

Slugzilla (talk)13:54, 19 May 2019
 

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