Ideal amount of segments

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Ideal amount of segments

Hi, how much segmentation can you add to a gun before the benefit of the segmentation is lost due to the added noise created by the segment? I noticed many MiniBots only have 5-6 different segments in their guns. I don't know if this is because of the codesize requirements or because too many segments create too much noise in the enemy's movement profile. Thanks!

Slugzilla (talk)03:21, 15 June 2019

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Return to Thread:Talk:Segmentation/Ideal amount of segments/reply.

 

Also, not all segments are useful. If your bot keeps its preferred distance quite aggressively, a distance segment is not very useful against the majority of opponents. So therefor multiple buffers with different weighting of the segments can be more beneficial. Or only going further down the segmentation tree if enough datapoints are available there. Some bots only use two segments early in the game and increase it later on.

GrubbmGait (talk)12:35, 15 June 2019
 

Alright, thanks for the input. I think I'll add a wall index and then start work on adding some buffers =)

Slugzilla (talk)03:22, 16 June 2019