Rolling Depth

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Rolling Depth

In Basilisk, the only change I made from 3.2 to 3.3 was increasing the rolling depth by multiplying my bins by .99 rather than .95 every time a wave hits, and it gained me 2 ranking places!(From #8 up to #6). So, I was curious, what rolling depths do other people use in their guns? Also, are 1000 round battles good for testing rolling averages? I like 1000 rounds since it lowers the margin of error, but it might distort my results because it's long term learning, not fast 35 round learning. Thanks!

Slugzilla (talk)22:52, 29 June 2019

For non-adaptive movement, not using rolling average works as well, and if added a little, it performs better against multi-mode movement. But for adaptive movement, very fast rolling average is generally used.

1000 rounds battles are certainly not as accurate as running 30 * 35 rounds battles (1050 in total), that's why roborunner is invented, which you may have a try.

Btw, I'm using the whole rumble (1100+ robots) for gun testing now, ~5000 battles * 35 rounds = ~175000 rounds in total, which takes me ~2 hour on i9 8 core.

Xor (talk)01:18, 30 June 2019

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Return to Thread:Talk:Rolling Averages/Rolling Depth/reply (2).

 

OK, I think I'll keep my rolling average for now, but weight the non-bullet waves less like GrubbmGait said.

@Xor, I'll also install RoboRunner, I remember I planned to install it earlier but I keep forgetting :-P On my desktop at home, I have a Ryzen 3 1200 4 Core. 175000 rounds sounds like a lot! I'll probably not test against the entire rumble, but 30 seasons of 35 rounds sounds good!

@GrubbmGait, I try to only change one thing at a time, so that I can tell what change did what. And I always like watching the last 5 rounds of a battle at the end =)

Thanks for the help, both of you!

Slugzilla (talk)04:18, 30 June 2019