Congratulations on first place!
Thanks for noticing! I think BeepBoop has more potential, since it’s doing better against a lot of tough bots, and losing some APS against some weak bots (some times BeepBoop knows the shot but still get hit, weird).
Anyway I was looking for some real improvements before making the combination, and Bullet Shadow/Correct does work pretty well! I would say without DrussGT/Understanding DrussGT and BeepBoop/Understanding BeepBoop I would never imagined that it’s possible to break 92 APS.
I’m also planning some complete code cleaning & sharing even more details (most have been forgotten given the age). And possibly write some tutorials as well!
That would be fantastic, I'm looking forward to hearing more about it! I'll have to look into BeepBoop losing some points to weak bots.
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Return to Thread:Talk:ScalarR/Congratulations on first place!/reply (6).
I guess there was a bug in your initial bullet shielding, it's now up to 93 APS! Wow, bullet shielding helps a lot.
Thanks everyone! I'm also surprised how I can do when a shield is combined. Anyway there won't be ScalarR without so many detailed articles on this wiki, and Skilgannon sharing a lot of details. I've already wrote some basics about ScalarR in ScalarR/Some Ideas, and planning more after some full review of the code base!
Oh wow, huge congratulations!
I guess I kind of deserve this for not really updating DrussGT since 2013, yeah? ;-)
I've been putting all of my open source energy into my opencalibration project, but I'd love to get back to DrussGT again. I have some big ideas, and no time...