Inconsistent APS with LiteRumble

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Inconsistent APS with LiteRumble

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Return to Thread:Talk:RoboRunner/Inconsistent APS with LiteRumble.

Here is a Python script that calculates APS correctly. Use this script when you want to align with LiteRumble.

import os
import gzip
import xml.etree.ElementTree as ET

from statistics import mean
from collections import defaultdict


roborunner_dir = os.path.expanduser('~/roborunner')  # replace with your roborunner directory


def get_aps_dict(bot):
  scores = ET.parse(gzip.open(f'{roborunner_dir}/data/{bot}.xml.gz', 'r')).getroot()

  aps_raw = defaultdict(list)

  for bot_list in scores:
    for battle in bot_list:
      battle_scores = {}
      total_score = 0

      for robot_score in battle.findall('robot_score'):
        name = robot_score.find('name').text
        score = int(robot_score.find('score').text)
        battle_scores[name] = score
        total_score += score

      aps = 100 * battle_scores[bot] / total_score

      for name, _ in battle_scores.items():
        if name != bot:
          aps_raw[name].append(aps)

  return dict((name, mean(aps)) for name, aps in aps_raw.items())
Xor (talk)08:49, 22 December 2022
 
Edited by author.
Last edit: 09:21, 6 April 2024

Update: The APS fix is now included in the newest release of my fork. A PR is also made to Voidious’s version.

Xor (talk)09:52, 22 January 2023

Did this fix also apply to melee score calculation? I've been having difficulty getting my offline results with roborunner to align with literumble for the nano melee rumble.

D414 (talk)09:06, 6 April 2024

Yes, the definition of APS applies to all of the rumbles.

Xor (talk)09:20, 6 April 2024

I think I've solved this now, it looks like the problem was with the way I was generating battles.

D414 (talk)09:47, 7 April 2024