APS 95.43 is crazy
Never imagined that a bot can achieve that high, and still have great improvements.
Are you going to briefly explain the changes in 2.0? ;)
Getting at least 70% against everyone . . . And more than 80% survival, did you get an extra batterypack or so ?
You do not have permission to edit this page, for the following reasons:
You can view and copy the source of this page.
Return to Thread:Talk:BeepBoop/Version History/APS 95.43 is crazy/reply (2).
That is very solid. Btw how can you sure that each changes grant you positive APS since it’s very small, being hard to evaluate.
I do test changes against a big subset of the roborumble bots (with many seasons to make sure results are significant)
Thanks, that sounds practical. I’m always doing a few seasons on the full population to test out small changes, which takes a few hours on newest hardware. However, it is still hard to make 0.1 APS changes significant.
Yeah, you need to run a lot of seasons, but of course that's slow. I think the right way to develop a strong bot would be to operate like the stockfish chess engine where every change is evaluated for improving performance, but I mostly just develop on my laptop so I don't have enough compute to do that.