Micro sized mirage gun

Jump to navigation Jump to search

Micro sized mirage gun

Great work! I'm very curious how it would do when combined with nano-sized melee movement. In case it helps (and you haven't already done it) you could reduce the code size by

  • Removing the gameTime > 1 check.
  • Use a constant state instead of makeState(...) when the opponent wasn't scanned for consecutive ticks.
  • Instead of replacing a random table entry, just keep replacing the last one when the table is full.
  • Don't add the weight/5 addition to the midpoint aim bin.

I imagine these changes would only slightly degrade performance while saving a decent amount of code size, but I kept them in Mirage because I had the space.

--Kev (talk)16:23, 29 April 2024

You do not have permission to edit this page, for the following reasons:

  • The action you have requested is limited to users in the group: Users.
  • You must confirm your email address before editing pages. Please set and validate your email address through your user preferences.

You can view and copy the source of this page.

Return to Thread:User talk:D414/Diary of a Robocoder/Micro sized mirage gun/reply.