Welcome to MeleeRumble! :-)

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I'm still very curious how much true bullet dodging value you're getting from this, but I guess I'll need to get down and dirty and investigate it myself if I want to know for sure. :-) Obviously the end result of your movement algorithm is a very powerful one, so huge props on that regardless.

But for instance, I wonder if you fed the wave surfing false (but realistic) data about enemy energy levels, how much would it affect performance? It still seems very possible to me that the net of all this "surfing extremely noisy data" + the MR elements is about equivalent to a nicely randomish minimum risk movement.

Voidious20:26, 18 May 2012

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Return to Thread:Talk:Neuromancer/Welcome to MeleeRumble! :-)/reply (9).

 

Wow, that actually sounds really interesting. Maybe I'll watch some battles.

Sure, you're free to test with Diamond's gun, would be cool to see the results. I don't think you need the radar - it doesn't look like they're even connected now that I do Shadow/Melee Gun. The only gun/movement/radar connection is the gun reporting to the movement for Bullet Shadows, so if you're doing that you'll need to rig something up.

I'm also going to get a Melee client going and try to get the latest Diamond into MeleeRumble... It's possible I've broken something since 1.5.30, I'm not sure.

Voidious15:55, 19 May 2012