User talk:Frolicking Zombie
<math>\text{targetError} = (\text{currentTime} - \text{lastScanTime})\times 8</math>
<math>\text{targetDistance} = \sqrt{(\text{targetX} - \text{myX})^2+(\text{targetY}-\text{myY})^2}</math>
<math>\angle\text{targetHeading} = \tan ^{-1}\left(\frac{\text{targetY}-\text{myY}}{\text{targetX}-\text{myX}}\right)</math>
<math>\text{y = }\frac{2 \text{targetDistance}^2-\text{targetError}^2}{2 \text{targetDistance}}</math>
<math>\text{x = }\pm \frac{1}{2} \sqrt{4 \text{targetError}^2-\frac{\text{targetError}^4}{\text{targetDistance}^2}}</math>
<math>\angle\theta\text{ = }\tan ^{-1}\left(\frac{x}{y}\right)</math>
<math>\angle\text{cwBoundHeading} = \angle\text{targetHeading}+\angle\theta</math>
<math>\angle\text{ccwBoundHeading} = \angle\text{targetHeading}-\angle\theta</math>
Hey there! Wanna tell us what you're doing? Looks pretty interesting. =) « AaronR « Talk « 14:04, 16 August 2009 (UTC)
Looks really interesting... Do tell =) » Nat | Talk » 14:59, 16 August 2009 (UTC)
Hmm... looks like it's calculating some upper/lower bounds on the angle that an enemy bot could be at, in a melee environment where scans are infrequent --Rednaxela 16:20, 16 August 2009 (UTC)
Just working on this article over here before I move it. It's a minimal cost radar with some features for melee.
- [View source↑]
- [History↑]
You cannot post new threads to this discussion page because it has been protected from new threads, or you do not currently have permission to edit.