Talk:WhiteWhale (robot)

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Revision as of 04:35, 3 October 2009 by Kuuran (talk | contribs)
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This is not a new idea, however it was generally agreed that this was a direction in development that shouldn't be pursued as it's tantamount to cheating. It's very cool that you got it working in practice and I'm all for trying new experiments on stuff like this outside the rumble, but weight classes in competition exist for a reason, and hiding the bytecode somewhere where codesize won't find it doesn't actually change the fact that you're using more code than the weight class allows for. Respectfully, I'd very much like to see this bot removed from the rumble. -- Kuuran 02:12, 3 October 2009 (UTC)

What is it doing, exactly? And have you looked at LittleBlackBook? It's also doing something that kind of puts it in a separate class from other NanoBots, though I'm not sure how they compare... --Voidious 02:21, 3 October 2009 (UTC)

If I understand your bot correctly, LBB is a little different... it uses preloaded information on the bots in a String (of GF's and what type of movement is best against the bot) but still uses normal code to execute that movement and to target that GF. I think it's a little more fair (although still a little debatable, especially after its success), because it will fail against any decent adaptive movement in a bot. I hope nanoland doesn't turn into only tricks and gimmicks to evading the code size calculuator :( But your bot is still cool, congrats on getting such a high score! --Spinnercat 02:52, 3 October 2009 (UTC)

(Edit conflict) Well, I just looked into it a bit. (Sorry if someone's typing a long response to me above... Spinnercat. =)) This does seem a bit unfair to me, too, as it is quite directly packing more execution code in a hidden way. And it would force a situation where the only way to compete is to use the interpreter. Preloaded data (like LittleBlackBook) also seems unfair to me, actually, but at least you can say that the actual code size is still within the NanoBot limits (if not the actual intelligence behind it). For what it's worth, I already view LBB in a different light when I look at the NanoRumble rankings, so if this were to stay in the NanoRumble, it would have a similar status in my mind... But hopefully we can come to a consensus on it, as I'm not keen on removing somebody else's bot. --Voidious 02:57, 3 October 2009 (UTC)

I also have little intention of removing someone else's work. Clearly coding this bot was not a simple task and is a big accomplishment, so I want to recognize that up front. But just like some other techniques were banned (anyone remember the teleportation bug? Or the bot I wrote that crashed against its ProblemBots so that those scores could never be recorded?) in RR@H I think this one also needs to be looked at. I had a conversation maybe 5 years ago with a few people that were active then on this topic, and the conclusion was that we'd cross that bridge when it comes. So I guess it's time to cross it.

LBB is personally something I wouldn't do, but I don't find it unreasonable. Basically when we code nanobots we code a lot of magic constants into them to determine how they move and how they shoot, the intelligence behind these constants is not inside the bot either. I might spend a few days poring over graphs from FloodGrapher to find the flattest profile for a bot, then just insert the movement that met the criteria. LBB takes this idea and basically just adds code to swap these constants out based on pre-loaded data. The code itself is still inside the bot. To me that's basically equivalent of including save data in a package for a bot which is capable of saving and loading data. Several years ago there was a vote on this and virtually everyone agreed that save data was okay, so LBB is in the clear in my view.

This is taking things a step further. If you go back a guy named Sin Varg came up with a similar approach that let him directly compile any arbitrary MegaBot into a MicroBot interpreter. It was a cool experiment, but to the best of my knowledge he never actually used it in competition. David Alves said it would be 'discouraged' but probably not outright banned, and I probably have to agree with him there.

My main problem with this is that it essentially takes the codesize limited classes from being a subset of all possible bots to being equal to all possible bots. It pretty much takes away the point of competing with codesize limitations to begin with. As someone who has never made a MegaBot and likely never will, I'd like to be able to continue playing this game without having to resort to writing pseudo-MegaBots for the NanoInterpreter to execute. -- Kuuran 03:35, 3 October 2009 (UTC)

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