User talk:Krabb
Hi Krabb,
I bug report has been created for Robocode 1.7.2.0 Beta 2 regarding your robot Krabb.sliNk.Garm 0.9u here.
I should like you to assist us in finding out why your robot is skipping turns and eventually is stopped in the game in MeleeRumble (1000x1000, 10 robots). Perhaps you could try out your robot with the same setup and and tell us what causes the problem for your robot? Please follow up on the bug tracker on the link above. --Fnl 23:35, 22 March 2010 (UTC)
- I found Krabb's email on the old wiki's contact information page, and set him an email notifying him of this. No clue if the email address is up to date or not. --Rednaxela 01:47, 23 March 2010 (UTC)
- No need for that - he has the wiki e-mail feature enabled. I just clicked "E-mail this user" in the toolbox and dropped him a note to check his Talk page. ;) --Voidious 02:58, 23 March 2010 (UTC)
Hi! 6 new mails ;) Thanks for the info! I don't have the source code of 0.9u anymore, however I haven't changed the drawing stuff in the last versions(as far as i remember). I'll check if something is wrong there. I remember having a test whether drawing is enabled or not, but maybe its broken. But first of all I need to install robocode, I'm currently on vacation at my parents home... Hmm, I would like to do some robocoding again ;( I really need to get that bachelor thesis finished! --Krabb
- Yes seems like the debug graphics are causing the error, enabling them stops the skipped turns. Oh, 0.9z does some devision by 0 :/ But I don't have any sources here, no ssh server at my PC... we need to wait till monday. --Krabb
- Er, do you mean disabling them stops the skipped turns? Also, any guesses why exactly it's affecting 1.7 and not 1.6? Is this using onPaint() or is it using getGraphics()? :) --Rednaxela 12:16, 23 March 2010 (UTC)
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