Talk:Durandal

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Revision as of 00:03, 6 July 2010 by Chase-san (talk | contribs) (memory usage)
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That reduced memory usage sounds similar to what is being done in my current working version of my stat buffer class (I need to update the one on the wiki). Which uses lazy initialization (thanks to a mention by Rednaxela), allowing it to have very deep dimensions but only initialize those that are used. — Chase-san 23:03, 5 July 2010 (UTC)

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Newer version003:25, 8 October 2013

Newer version

I have a version 2.2d that performed well against 2.1d and 1.3. But I did not see it in the rumble. It also has pretty good paint stuff showing enemy movement data, destinations, and bullet tracking.

BeastBots (talk)03:25, 8 October 2013