Talk:King maker
Ah, I see what you mean now. The "king-making" references I found were to non-winners intentionally manipulating results to dictate the winner, which is obviously not the case in the RoboRumble. I'm fairly confident DrussGT has the strongest APS in every demographic of RoboRumble participants - low, mid, high-end bots, surfers, Pattern matchers, etc - so simply altering the composition of the rumble would not knock him off his throne. His strength is quite clear and not all that subjective, if you ask me. Only submitting bots with hard-coded behaviors against DrussGT could have an impact, and such a move would probably not go un-noticed and the community as a whole would intervene.
But it is true that with a drastically different RoboRumble population, say only DrussGT's worst 5 matchups =), another bot like Shadow could conceivably be called #1. And it's also reasonable if you want to view results as "a win is a win" - I personally quite like that view, and agree that the APS RoboRumble is more of a shared "challenge" than a direct competition. Though I do consider it a fair challenge, and one in which I still aspire to be #1 again some day. ;)
An important point to make in any scoring system that applies a winner-take-all view of each matchup is that we'd have to significantly alter priority battles to get accurate rankings. For close matchups, you may need 100 or more battles to determine a winner. There really is quite a lot of variance. Given that, we'd probably want to just start a separate participants list with only current and/or strong bots. Or even run a weekly tournament where each match is like best-of-99 or something.
--Voidious 03:48, 15 August 2011 (UTC)
- Oh no! That "we need 9999 battles per pairing" accuracy talk again. That's why I went all the way with that as-accurate-as-possible batch algorithm. And the priority battles algorithm was already improved. And I prefer improving the rating system instead of blaming weaker competitors and kicking them out. Leave the sample bots alone! :P --MN 04:51, 15 August 2011 (UTC)
- I'm not saying we need that for every pairing. But if the difference between #1 and #2 in the RoboRumble comes down to the winner of the DrussGT vs Shadow matchup, we have a problem if there were only 2-5 battles run. The ranking system you propose puts about a million times as much weight on who wins that matchup, so it better be accurate, and you need at least 100 battles in a close matchup to be reasonably sure you get the right winner. A cool new ranking system is going to be ignored if it's so unstable. --Voidious 12:48, 15 August 2011 (UTC)
First, thank you for clarifying what you were referring to with that page. Honestly though, I don't believe this is a significant problem in the rumble as it stands. Let me explain why.
Looking over things on the wikipedia link, like Voidious also notices, it appears problems of "king-making" are usually about when weaker opponents have an agenda to selectively hurt/help the score of certain other competitors. In the rumble however, I believe there are no known cases of any robots with such biases/agendas, it is certainly not widespread in any case.
Now, presuming no such dirty play is happening, where could the harm be? Well, if your high ranking bot is performing worse against low ranking bots than another high ranking bot? Is that a case of "outcomes are not dictated by a competitor's own performance"? I may be misunderstanding, but I don't believe it is, because so long as no selective biases are present, it is always possible to work to gain that same performance edge that the other high ranking bot has.
Also as far as competitive innovations, say you have a situation where one high ranking bot has an innovation that allows it to score 80-90% against rambots where most other high ranking bots reliably score in the 60-70% range. Is that not a competitive innovation in Robocode? Means of "king-maker" prevention that round things to win/tie/loss also don't value innovation of that sort, which I believe is a big shame. Is it silly that I consider such matters to be notable/interesting innovations?
Ranking methods that are more immune the low-ranking bots are certainly interesting , indeed valuable, and I believe are quite worth having in the rumble, but I don't see them as objectively better or worse. Both seem like equally valid challenges to me, neither with acute problems.
--Rednaxela 03:53, 15 August 2011 (UTC)
- King-maker scenarios can also happen involuntarily. Simply make a specialist bot and it's done, you will hurt everyone it's specialized against. Or miss any bug in the implementation.
- And there are also the bots with pre-calculated data:
if ("MyFavoriteRobot".equals(bot.getName())) { loadPreCalculatedData(); } else { System.out.println("Oh no!"); }
- This was discussed a long time ago and allowed in the rumble. (can't find the link now)
- But yes, it will punish cool algorithms which aim in increasing score far above 50%, because at the other end there is a king-maker allowing to be pushed far below 50%. But I don't know any other way to stop king-maker scenarios from happening. I didn't even try figuring out one, I just copied what is being done in other places. --MN 04:51, 15 August 2011 (UTC)
- Well, yes, such scenarios can be involuntary, but consider the magnitude of the effect. There are over 800 robots in the rumble. If one or two are specialized they couldn't affect the rankings substantially. If a large number are "specialized" in the same way, then I'd view it taking advantage of a generic enough weakness that it's just as worthy as rambots hurting those who are not protected against rambots. If a large number are "specialized" in diverse ways, it should tend to average out overall. It seems to me that the sheer size of the rumble provides some amount of protection. --Rednaxela 06:09, 15 August 2011 (UTC)
- The huge differences in the main APS ranking, and Premier League or the one I offered for download tells otherwise. --MN 14:19, 15 August 2011 (UTC)
- I disagree. The huge differences in say... where SandboxDT ranks for instance, are much more indicative of how SandboxDT specializes itself (Strong against adaptive opponants, not particularly strong against simple opponents), rather than specializations of the low ranking bots which are for the most part relatively generic. --Rednaxela 11:33, 16 August 2011 (UTC)
- About precalculated data, this is an issue, and they are allowed in the rumble yes. They are however uncommon except as temporary-novelty-tests and I also doubt they impact the score much. As brief asrobustide, if the community were to decide to get rid of the chance of pre-calculated data though, Robocode does now have the capability to "anonymize" robot names in scan data. Since we as a community have the capability to robustly negate it, I do not feel the scoring algorithm is the proper place to negate pre-calculated data impacts.
- Then again, I am mostly thinking in terms of the main rumble. In the nano-codesize rumble, those issues of robots being over-specialized would play a greater role. --Rednaxela 06:09, 15 August 2011 (UTC)
- You touched the "community" aspect, so I´ll get very philosophical/political now. There are basically two ways to make things happen. Let people do what they want, guide them indirectly through rewards (rating system) and accept whatever comes out. Or restrict people choices (robust negation?) so they go in the way you want, they wanting it or not. I prefer the first approach. --MN 14:19, 15 August 2011 (UTC)
- There are basically two ways to make things happen? Assuming you mean in robocode, I would point out that there is at least one more way to 'make' things happen (really get things to happen). If you convince people that robocode with or without something is more interesting, most of these people will use or not use that thing. Though saved data would probably help any robot that does not have it against over half of the robots in the rumble, most robots in the top 10 do not use it. Why? Robocode is more interesting without it!--AW 15:02, 16 August 2011 (UTC)
- It easier if you split the world in only 2 parts. O.o' --MN 02:36, 17 August 2011 (UTC)
- Forgive me if I'm misinterpreting, but I think what MN is saying relates to the idea of "soft bans" (eg, [1]). With a good game and rule set, you can expect competitors to do everything possible to maximize their score, and the game retains its depth and balance. With poor games/rules, you end up with extreme imbalance or the need to ban certain tactics to retain the competitive aspects desired by the community. For instance, we kind of have a soft ban on pre-loading data, particularly among the top bots in General 1v1. We would probably also soft ban intentionally building hard-coded Problem Bots for our enemies that tanked against our own bots, if it ever happened. In general, I tend to agree that rule sets should be carefully crafted and then competitors should be expected to take every advantage available. The Robocode community is kind of rare in that such issues rarely become problems and are almost always resolved quickly and peacefully. Though I think we are off on quite a tangent at this point... =) --Voidious 21:15, 16 August 2011 (UTC)
- (We are sort of off on a tangent, but I return to the topic later.) Perhaps I was misinterpreting, considering the fact that MN says
- "I left robocoding a long time ago after seeing bin-based statistical algorithms owning the rumble, which I never liked. Hard-coded segmentation felt too artificial. More recently, after seeing dynamic clustering owning the rumble, which is a much cooler algorithm, and finally understanding what wave surfing is all about, it brought me back."
- He probably doesn't really think there are only two ways to get these things to happen in robocode. What I was getting at was:
- 1) People make decisions based on much more than those two factors.
- 2) If enough people find this idea (writing bots that are trying to win the most frequently instead of by the largest margin) interesting, they will probably write these bots anyway. More than 800 robots could be improved by using Diamonds source, but they aren't. I don't think the reason is that people think Diamond's license is too restrictive.
- MN, perhaps you could try something like this: User:Chase-san/NeoRoboRumbleParticipants --AW 23:49, 16 August 2011 (UTC)
- A new server? I did really think in doing this from the beginning. If the idea does´t catch, it will be wasted effort. If the idea catches, it will split the community in half and damage the accuracy of both servers. If the idea really catches, it will kill Darkcanuck´s server, which held RoboRumble alive for years, and being right will never taste so bitter. The idea is to increase bot competition, not server competition. Since the battle setup is exactly the same, only result evaluation being different, both servers will be a lot similar to each other. But this option is still not discarded entirely.
- Option 2: Explain what I see as bad with the current main rumble. And maybe people will agree and RoboRumble as a whole will evolve. If not... then, it is what you are seeing in the discussion pages. But at least 2 new pages in RoboWiki and a lot of wisdom being exchanged. I bet a lot of robocoders noticed something strange in the APS rating system, but didn´t know what exactly. Creation of Premier League, and wondering what would happen if only top bots were in the league are a strong sign of that. "King maker" is the concept behind all that.
- Option 3: Build a new server and also a new client which uploads data to more than one server, so all servers keep high accuracy. Why having to choose if you can have all? But it will be trickier to implement as all servers will need to be compatible and it will restrict innovations in the new server and client.
- Option 4: Well, 3 options seems enough. --MN 02:36, 17 August 2011 (UTC)
The thing about this concept is that makes the assumption that the high score bot B gets against bot C is not available to bot A. What if bot B has figured out a technique that is able to take advantage of an up-till-now unknown weakness in bot C? Surely then bot A will need to develop an equivalent (or better) algorithm to also take advantage of this weakness? Either that, or bot C will need to fix this problem so that it cannot be taken advantage of. Both inspire innovation in the robocode community. A perfect example lies in the robocode history. Paul Evans came up with the idea of adjusting the multiplier on his random movement decision to cause his profile to change depending on what GFs he was getting hit at. ABC figured out the basic wavesurfing idea and put it in Shadow. Jamougha responded by writing(and open-sourcing) RaikoMX, the first bot with a modern wavesurfing algorithm. None of these would have happened if the only thing that mattered was getting more than 50% against more bots than the competition (as the random movement algorithms worked quite well), yet they have led to bots which far out-perform them even by non-ELO/APS metrics. Now THAT is innovation.
On the other hand, preventing bot-specific behaviour sounds like a good idea, as probably the most effective way of preventing king-making. As long as the bot doesn't know who they're fighting, it's very hard to give a bias that nobody else can figure out and exploit as well. Follow my thinking? --Skilgannon 06:35, 17 August 2011 (UTC)
- [View source↑]
- [History↑]
You cannot post new threads to this discussion page because it has been protected from new threads, or you do not currently have permission to edit.