Talk:CassiusClay
Serious bug in 2rho.0ma
I haven't been able to check this out but from these results it seems there is a disabled-bot problem in the latest CC:
The pattern seems to be when the same rr@h client runs CC the second time. Something with loading data I guess, but I didn't see it when testing. Maybe my save files have grown to big?
-- PEZ 10:28, 7 November 2011 (UTC)
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Thread title | Replies | Last modified |
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A 1% gain in APS just like that? | 6 | 18:24, 3 November 2011 |
(The only diff is adjusting the rolling depth of my gun stats.)
Wow. Did you increase or decrease it? If the only change was disabling your VG, I find d vs e even more remarkable...
Tbh, when I disabled the VG I was stupid and also added rolling to the main (and now only) gun. I also set the depth param for Paul's rollingAverage function to below 0.7. The next version had the param set to 10. And the one I just uploaded has it set to 50.
Ha! Tricked it. Yes, it wasn't a clean test. I'm trying to test if I can throw the VG out completely.
Darkcanuck's NN guns are VG-less. I think he basically sums the output of two different networks (if Gaff/Targeting is still accurate).
Sorry you're having trouble with the LiquidThreads. I've hit problems here and there, but rarely. Maybe I'll check for MediaWiki/LiquidThreads version updates and hope for some bug fixes.
That's what I'm going for too. CrowdBee =)