Talk:CassiusClay

From Robowiki
Revision as of 14:14, 7 November 2011 by Skilgannon (talk | contribs) (→‎Serious bug in 2rho.02ma: thoughts... one filespace for all versions?)
Jump to navigation Jump to search

Serious bug in 2rho.02ma

I haven't been able to check this out but from these results it seems there is a disabled-bot problem in the latest CC:

http://darkcanuck.net/rumble/BattleDetails?game=roborumble&name=pez.rumble.CassiusClay%202rho.02ma&vs=gh.micro.GrubbmThree%200.9

The pattern seems to be when the same rr@h client runs CC the second time. Something with loading data I guess, but I didn't see it when testing. Maybe my save files have grown to big?

-- PEZ 10:28, 7 November 2011 (UTC)

Something I've noticed when running RoboResearch is that in new Robocodes the data files are shared between versions, whereas I think in old robocodes each version had its own 200k of filespace. I'm guessing you'd want to be careful when data *saving*, not loading, as that is when there will be problems. Maybe you run out of space and when you save the file it saves an empty file, which is then corrupted when it is loaded causing errors? --Skilgannon 13:14, 7 November 2011 (UTC)

You cannot post new threads to this discussion page because it has been protected from new threads, or you do not currently have permission to edit.

Contents

Thread titleRepliesLast modified
A 1% gain in APS just like that?618:24, 3 November 2011

A 1% gain in APS just like that?

PEZ14:27, 3 November 2011

Wow. Did you increase or decrease it? If the only change was disabling your VG, I find d vs e even more remarkable...

Voidious15:11, 3 November 2011
 

Tbh, when I disabled the VG I was stupid and also added rolling to the main (and now only) gun. I also set the depth param for Paul's rollingAverage function to below 0.7. The next version had the param set to 10. And the one I just uploaded has it set to 50.

PEZ15:34, 3 November 2011
 

And now I can't read the thread to check out the link you provided...

PEZ15:37, 3 November 2011
 

Ha! Tricked it. Yes, it wasn't a clean test. I'm trying to test if I can throw the VG out completely.

PEZ15:47, 3 November 2011
 

Darkcanuck's NN guns are VG-less. I think he basically sums the output of two different networks (if Gaff/Targeting is still accurate).

Sorry you're having trouble with the LiquidThreads. I've hit problems here and there, but rarely. Maybe I'll check for MediaWiki/LiquidThreads version updates and hope for some bug fixes.

Voidious16:04, 3 November 2011
 

That's what I'm going for too. CrowdBee =)

PEZ18:24, 3 November 2011