Talk:Head-Fake Targeting

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Revision as of 03:50, 12 November 2007 by Voidious (talk | contribs) (copying comments from Head Fake Targeting page)
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Before I tried PatternMatching and then GuessFactorTargeting, I had one type of "compound aimer" that would apply a multiplier to another aimer. Feeding it a factor of -1 (and, say, a circular aimer) would have done exactly what you're describing here (well, the Q&D way). I also think that multiplying an offset by a fraction (like .5 instead of -1) could be effective versus certain types of movements. Just my two cents on a way to further abstract this concept.

In the end, PatternMatching or GuessFactorTargeting guns should handle this situation appropriately on their own (with proper segmentation). GF is what I'm pursuing right now. If your implementation of VirtualGuns were less bug-ridden than mine was (as I later realized), this might work really well. :)

-- Voidious

While I expect guess-factor targeting (which to me is a misnomer because I will not be guessing anything more than regular targeting) to be able to nail the same targets, I view this to be an extension to simpler targeting methods, whereas guess-factor targeting is really a lot more involved and not something a novice bot programmer will undertake (unless he is not right in the head). --Martin Alan Pedersen

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