Talk:Blue Shift

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Revision as of 18:59, 9 April 2012 by MN (talk | contribs) (Chase bullets comment)
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Hm, this appears to be the same as Wolverine's finisher when the enemy is disabled. (and as an aside, I think more bots these days need signature 'moves' like that :)) --Rednaxela 20:37, 30 July 2009 (UTC)

Ah, I knew I had heard this before somewhere! It's called BulletDoubling! However, I like your name for it a lot better--CrazyBassoonist 21:13, 30 July 2009 (UTC)

I never thought that this simple of an idea hadn't already been thought of. P.S. I was never around while the old wiki was used.--DBall 21:34, 30 July 2009 (UTC)

Just pointing it out in case you wanted to make a link to it or use any of the old code--CrazyBassoonist 21:46, 30 July 2009 (UTC)

A number of robots (even semi higher ranking ones) are probably susceptible to this to varying degrees. If I ever got around to finishing my banding system, it wouldn't matter if you fired a million bullets to hit my robot at the same time (sides from processing time), it would be able to handle it. Need to work with that. While you're at it write a version that works with any gun cooling rate. :D — Chase-san 15:54, 9 April 2012 (UTC)

You'd have to do some extreme stuff to get more than 2 waves to cross at the same time in a normal 800x600 battle. But please, feel free to attempt any strategy that involves moving directly at my bot at full speed, or firing very low power bullets. :-) Btw, anyone object to merging this with Chase Bullets? (No pun intended...) Pretty sure that was the original term for this. --Voidious 16:21, 9 April 2012 (UTC)

Chase Bullets was the first thing that came to my mind as well. According to old articles, it is possible to combine up to 3 bullets with this strategy. But usually, if a bot is capable of dodging segmented GF targeting, it is also capable of dodging Chase Bullets. --MN 17:58, 9 April 2012 (UTC)

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