Talk:Challenge 2K9

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Revision as of 03:37, 24 March 2009 by Nat (talk | contribs)
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Note for the reference gun/movement:

  • The RaikoGun is almost as same as MC2K7, but under difference package and have small tweak.
  • The KomariousFlatSurfing is Komarious-based wave surfing that surf like flattener always on and have better distance controller. (Dookious is suppose here)

» Nat | Talk » 13:18, 14 March 2009 (UTC)

I didn't find (maybe I didn't search enough) any discussion about the fire power in the targeting challenge, but I think that making the bots fire a fixed bullet power is buggy, I'm sure many guns perform better with some powers (I know YersiniaPestis gun do) and I'm not talking just about gain/energy or damage/energy, but my hit rate can drop over 50% using 2.5 bullet powers instead of 1.9. Those values I tested, but I'm sure there are many more differences with other powers, and I think similar effects can happen to many guns. And besides that, the energy management may be part of how good a gun is, I use low powered bullets when my hit rate is low or have too few factors recorded so it can learn faster. And probably there are guns that increase fire power according to their hit rate. --zyx 01:30, 24 March 2009 (UTC)

Fire power of ??? Reference or Challenger? For reference, I'll leave it alone (not to touch it.) like MC. But for challenger, I know that almost all robot fire at 1.9. There no discussion on this. I just decide to use 2. There are nearly no difference between 1.9 and 2. Actually, I want 2.5 but nearly every robots fire at 1.9 so... If I let user choose fire power, it is not challenge anymore. » Nat | Talk » 02:37, 24 March 2009 (UTC)

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